![]() Meta, so first of all meta as a subject is super broad, we could spend a whole hour talking about it, and depending on what angle we want to take and so on, but if we look at a little bit of just the trends on what we have seen, where the market has been evolving in different genres, and so on. Kicking us off, Erno, we’re going to talk a bit about meta trends. I will dig into how you made those games successful and some of your learnings there. We’re going to discuss meta trends, to begin with, and then we’re going to be focusing on Plarium and what you guys have been doing. Jon Jordan: Good, good, and our extra special guest, the one with the expertise, is Nick, Nicholas Day, vice president of creative at Plarium. How’s it going, Erno? Chief game analyst of the US at GameRefinery. ![]() Altti Fromholdt: Pretty good, pretty good. Joining us, we have Altti Fromholdt, who is a content creator at GameRefinery by Vungle. I’m your host, Jon Jordan, and we have three guests on the podcast today. This podcast is about what makes a great mobile game, what is and isn’t working for mobile game designers, and all the latest trends. Thanks for tuning in for another episode. Be civil when commenting.Jon Jordan: Hello and welcome to the Mobile GameDev Playbook. No posts where the title is the meme captionġ3: No political content unless it's absurd, and no cesspoolsġ4: Don't be a critic. Limit yourself to 5 posts per dayĦ: Do not ask for upvotes, awards, or talk about your cakeday.ħ: Do not encourage or participate in brigading of any subreddits or of any users of Reddit or elsewhereġ0: If you did not make the meme yourself, do not post itġ1: Do not post low-effort or irrelevant contentġ2: Posts must be formatted correctly. ![]() 1: Posts must follow reddit content policy and/or reddiquette.Ĥ: Censor any and all personal information from posts and commentsĥ: No spam, outside links, or videos.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |